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3.1.2.1.15. ReaderDataLifecycleQosPolicy Warning This QoS Policy will be implemented in future releases. This QoS Policy specifies the behavior of the DataReader with respect to the lifecycle of the data instances it manages, that is, the insta...
3.1.2.1.15.ReaderDataLifecycleQosPolicy警告此QoS策略将在未来的版本中实现。该QoS策略指定了DataReader在其管理的数据实例生命周期方面的行为,即它接收并维护一些内部资源的...
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3.1.2.2. eProsima Extensions The eProsima QoS Policies extensions are those that allow changing the values of the RTPS layer configurable settings. DataSharingQosPolicy DisablePositiveACKsQosPolicy RTPSReliableReaderQos RTPSReliableWriterQos ...
eProsimaExtensionseProsima提供的QoS(QualityofService)策略扩展使得用户能够修改RTPS层的可配置设置。以下是一些关键的QoS策略扩展:DataSharingQosPoli...
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3.1.2.1.19. TopicDataQosPolicy Allows the application to attach additional information to a created Topic so that when it is discovered by a remote application, it can access the data and use it. See TopicDataQosPolicy. List of QoS Policy data m...
3.1.2.1.19TopicDataQosPolicyTopicDataQosPolicy允许应用程序在创建Topic时附加额外信息,以便当远程应用程序发现该Topic时,能够访问并使用这些数据。QoS策略数据成员列表:...
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3.1.2.1.17. ResourceLimitsQosPolicy This QoS Policy controls the resources that the service can use in order to meet the requirements imposed by the application and other QoS Policies. See ResourceLimitsQosPolicy. List of QoS Policy data members...
3.1.2.1.17ResourceLimitsQosPolicy该QoS策略控制服务可以使用的资源,以满足应用程序和其他QoS策略施加的要求。QoS策略数据成员列表:数据成员名称类型默认值max_samples...
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3.1.2.1.13. PartitionQosPolicy This Qos Policy allows the introduction of a logical partition inside the physical partition introduced by a domain. For a DataReader to see the changes made by a DataWriter, not only the Topic must match, but also ...
3.1.2.1.13.PartitionQosPolicy概述:PartitionQosPolicy(分区QoS策略)允许在域引入的物理分区内部引入逻辑分区。为了使DataReader能够看到DataWriter所做的更改,不仅主题(...
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3.1.2.1.21. UserDataQosPolicy Allows the application to attach additional information to the Entity object so that when the entity is discovered the remote application can access the data and use it. For example, it can be used to attach the secu...
3.1.2.1.21UserDataQosPolicyUserDataQosPolicy允许应用程序在实体对象上附加额外的信息,以便在发现该实体时,远程应用程序能够访问并使用这些数据。例如,它可以用于附加安全凭据,以验证来自远程应用程...
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基于udp的rdma开发方案有哪些
基于UDP的RDMA(RemoteDirectMemoryAccess)开发方案主要是指使用RDMA技术在UDP协议上进行数据传输。虽然传统的RDMA通常是通过InfiniBand或RoCE(RDMAoverConvergedE...
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3.1.2.2.1. DataSharingQosPolicy This additional QoS allows configuring the data-sharing delivery communication between a writer and a reader. Please, see Data-sharing delivery for a description of the data-sharing delivery functionality. List of...
DataSharingQosPolicyDataSharingQosPolicy是一个额外的QoS(质量服务)策略,用于配置数据共享交付通信方式,主要用于Writer和Reader之间的数据传输。此策略可以有效地支持在多个进程或...
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shader的使用
Shader是一种用于图形编程的程序,通常在图形处理单元(GPU)上运行。它们主要用于控制渲染过程中的各个阶段,例如顶点处理、片段着色和计算等。下面是Shader的一些基本使用方法和概念。1.Shader的类型顶点着色器(V...
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iWARP的开源方案 有哪些
iWARP(InternetWideAreaRDMAProtocol)是一种通过TCP/IP网络实现RDMA功能的协议。以下是一些开源方案和相关项目,可以帮助你在支持iWARP的环境中实现RDMA:Open-iWARP:O...
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