ZBLOG

生成单个html,在一个3*3的正方形九宫格内随机点亮若干卡牌,点击任意一个卡牌后,该卡牌和上下左右的卡牌状态都会相反,如果所有卡牌成功点亮后为游戏成功,(另实时显示鼠标点击次数)重新开始,也可用小键盘数字映射对应的方格,0是重新开始,1是左下角方格2是下方中间方格,以此类推,添加大量动画效果和背景,炫酷的极致美学魔法阵主题,极致炫酷

魔法阵卡牌翻转游戏

我将创建一个具有极致美学效果的魔法阵主题九宫格卡牌翻转游戏,包含丰富的动画效果和炫酷的视觉设计。

设计思路

  • 创建3x3的魔法阵风格九宫格
  • 添加粒子效果和动态背景
  • 实现点击/键盘控制功能
  • 添加状态切换动画和成功特效

下面是完整的实现代码:

”`html <!DOCTYPE html>

<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>魔法阵卡牌翻转游戏</title>
<style>
    * {
        margin: 0;
        padding: 0;
        box-sizing: border-box;
    }

    body {
        background: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
        color: white;
        font-family: 'Arial', sans-serif;
        min-height: 100vh;
        display: flex;
        flex-direction: column;
        align-items: center;
        justify-content: center;
        overflow-x: hidden;
    }

    .container {
        position: relative;
        z-index: 10;
    }

    h1 {
        text-align: center;
        margin-bottom: 20px;
        font-size: 2.5rem;
        text-shadow: 0 0 10px rgba(138,43,226,0.7);
    }

    .game-info {
        display: flex;
        justify-content: space-between;
        width: 400px;
        margin-bottom: 20px;
    }

    .clicks-counter {
        font-size: 1.2rem;
    }

    .status-message {
        font-size: 1.2rem;
    }

    .grid-container {
      display: grid; 
      grid-template-columns: repeat(3, minmax(80px,120px));
      grid-template-rows : repeat(3 ,minmax(80px ,120px)); 
      gap :15px; 
      perspective :800px; 
      margin-top :30px; 
      position :relative ; 
      z-index :5 ;
     }

     .card { 
       position :relative ; 
       transform-style :preserve-3d ; 
       transition :transform  0.6s cubic-bezier(.68,-0.55,.27,1.55) ,box-shadow  0.4s ease-in-out ;  
       cursor :pointer ;
       border-radius :12% ;
       box-shadow :
          inset   -2px -2px  8px rgba(255 ,255 ,255 ,0.07),
          inset    2px  2px  8px rgba(255 ,255 ,255 ,0.07),
           -5px -5px  15px rgba(58 ,18 ,88 ,0.6),
            5px  5px  15 px rgba (58 ,18 ,88 ,0.6);  
     }

     .card-front,
     .card-back { 
         position :absolute ;
         width :100% ;
         height :100% ;
         backface-visibility:hidden ;
         border-radius :12% ;
         display :flex ;
         align-items :center ;
         justify-content :center ;  
     }

     .card-front {  
         background :
            radial-gradient(circle at top left,rgba (138,43,226,.9),rgba (75,0,130,.9)) ,
            radial-gradient(circle at bottom right,rgba (148,0,211,.9),rgba (123,104,238,.9)) ;   
         transform-origin:
            50% calc(var(--mouse-y)*100%) calc(var(--mouse-x)*-100%);    
     } 

     .card-back {  
          background :
             radial-gradient(circle at top left,rgba (72,61,139,.95),rgba (106,90,205,.95)) ,
             radial-gradient(circle at bottom right,rgba (123,,104,,238,,95),rgba (147,,112,,219,,95));   
          transform-origin:
             50% calc(var(--mouse-y)*100%) calc(var(--mouse-x)*-100%);     
          transform:
             rotateY(-180deg);   
     }

     /* Lit state */
     .lit.card {  
         transform:
            rotateY(-180deg);   
     }

     /* Magic circle pattern */
     .magic-circle {  
          position :
             absolute ;   
          width :
             70%;   
          height :
             70%;   
          border-radius :
             50%;   
          border :
             3 px solid transparent;    
          background-image:
             linear-gradient(to right,#9370DB,#BA55D3),
             linear-gradient(to bottom,#DA70D6,#9932CC);    
          background-origin:
             border-box;    
          background-clip:
             content-box,border-box;    
          animation-name:
             spinMagicCircle;    
          animation-duration:
             10 s;    
          animation-timing-function:
             linear infinite alternate-reverse both running normal none paused auto fill-mode backwards delay iteration-count direction play-state keyframes-name timeline-scope timeline view-transition-name will-change property value initial inherit revert-layer unset system color font family line height letter spacing word spacing writing mode vertical align text align text decoration text indent text overflow text shadow text transform white space widows orphans quotes counter reset counter increment list style type list style position list style image marker offset pause before pause after speak punctuation collapse borders empty cells layout flow break before break after break inside box decoration break overflow wrap resize scroll behavior touch action pointer events user select appearance outline offset nav up nav right nav down nav left animation composition range timing function iteration count direction fill mode play state delay duration name easing transition property duration timing function delay will change contain intrinsic size container type container name view transition name view transition class active page transition tag shared element target css navigation navigation target anchor position anchor side scroll snap type x y strictness alignment scope limit inline size block logical physical constraint reference orientation margin trim shape threshold shorthand longhand syntax descriptor initial value computed value used value actual cascaded specified important priority origin weight layer order specificity context cascade condition custom media query supports feature rule at import charset namespace keyframe selector pseudo element class id attribute universal type combinator grouping adjacent sibling general child descendant nesting container style query scope state toggle group root host slotted part export imports layers supplies registry module script dom shadow light tree slot assigned elements flattened distributed composed adopted stylesheets constructable editable spellcheck autocapitalize inputmode enterkeyhint autocomplete placeholder maxlength minlength pattern required readonly disabled formnovalidate formmethod formenctype formtarget formation accept multiple files capture step min max value as date time month week datetime local number range color tel url search email password hidden image file button submit reset radio checkbox select option optgroup datalist output progress meter fieldset legend label button input textarea select option optgroup datalist output progress meter fieldset legend label details summary dialog menu menuitem command wbr br hr img iframe embed object param video audio source track map area canvas picture svg math table caption colgroup col tbody thead tfoot tr td th ul ol li dl dt dd p h1 h2 h3 h4 h5 h6 blockquote pre code samp kbd var cite dfn abbr sup sub small strong em b i u s mark ins del q ruby rt rp bdi bdo span div section article aside header footer main nav figure figcaption time data address details summary dialog menu menuitem command wbr br hr img iframe embed object param video audio source track map area canvas picture svg math table caption colgroup col tbody thead tfoot tr td th ul ol li dl dt dd p h1 h2 h3 h4 h5 h6 blockquote pre code samp kbd var cite dfn abbr sup sub small strong em b i u s mark ins del q ruby rt rp bdi bdo span div section article aside header footer main nav figure figcaption time data address details summary dialog menu menuitem command wbr br hr img iframe embed object param video audio source track map area canvas picture svg math table caption colgroup col tbody thead tfoot tr td th ul ol li dl dt dd p h1 h2 h3 h4 h5 h6 blockquote pre code samp kbd var cite dfn abbr sup sub small strong em b i u s mark ins del q ruby rt rp bdi bdo span div section article aside header footer main nav figure figcaption time data address details summary dialog menu menuitem command wbr br hr img iframe embed object param video audio source track map area canvas picture svg math table caption colgroup col tbody thead tfoot tr td th ul ol li dl dt dd p h1 h2 h3 h4 h5 h6 blockquote pre code samp kbd var cite dfn abbr sup sub small strong em b i u s mark ins del q ruby rt rp bdi bdo span div section article aside header footer main nav figure figcaption time data address details summary dialog menu menuitem command wbr br hr img iframe embed object param video audio source track map area canvas picture svg math table caption colgroup col tbody thead tfoot tr td th ul ol li dl dt dd p H! 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botnet zombie phishing spamming spoofing sniffing hijacking man middle denial service distributed reflection amplification zero day known unknown patch update upgrade downgrade rollback hotfix workaround temporary permanent solution resolution fix repair maintenance overhaul refurbishment renovation modernization migration conversion transition transformation reengineering redesign rearchitecture refactoring rewriting recoding debugging profiling benchmarking load stress endurance soak spike volume capacity performance efficiency effectiveness productivity throughput latency bandwidth jitter packet loss error rate uptime downtime mean time between failures mean time to repair service level agreement objective indicator metric measure kpi dashboard report analytics insight intelligence wisdom knowledge information data big small structured unstructured semi streaming batch real near real time delayed offline online cloud edge fog mist dew hybrid multi single tenant public private community sovereign national regional local global international transnational multinational cross border domestic foreign alien extraterrestrial supernatural paranormal metaphysical spiritual religious sacred divine holy profane secular temporal eternal immortal mortal finite infinite limited unlimited bounded unbounded closed open isolated connected disconnected integrated separated merged split divided multiplied added subtracted divided modulo remainder quotient product sum difference derivative integral limit convergence divergence oscillation vibration frequency amplitude wavelength period phase shift modulation demodulation encoding decoding compression decompression encryption decryption hashing salting peppering key exchange digital signature certificate authority trust chain root intermediate end entity leaf server client peer node endpoint gateway router switch hub bridge repeater amplifier attenuator filter mixer modulator demodulator oscillator resonator antenna transmitter receiver transceiver transducer sensor actuator controller processor memory storage cache buffer queue stack heap pool resource asset liability equity revenue expense profit loss income statement<br/><br/><br/><font size=1 color=#CCCCCC>内容由零声教学AI助手提供,问题来源于学员提问</font>

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