在Linux下使用V4L2(Video4Linux2)进行实时视频采集并允许用户点击拍照,通常涉及几个步骤。以下是一个基本的实现方案,涵盖如何实时显示捕获画面,并在用户点击时保存当前帧。
1. 环境准备
确保安装了必要的库和工具:
sudo apt-get install v4l-utils libv4l-dev libsdl2-dev
2. V4L2 示例代码
下面是一个简单示例代码,用于打开摄像头、显示视频流以及处理用户点击以拍照:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <linux/videodev2.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <SDL2/SDL.h>
#define VIDEO_DEVICE "/dev/video0"
#define WIDTH 640
#define HEIGHT 480
struct buffer {
void *start;
size_t length;
};
int main() {
int fd = open(VIDEO_DEVICE, O_RDWR);
if (fd == -1) {
perror("Opening video device");
return EXIT_FAILURE;
}
struct v4l2_capability cap;
ioctl(fd, VIDIOC_QUERYCAP, &cap);
struct v4l2_format fmt;
memset(&fmt, 0, sizeof(fmt));
fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
fmt.fmt.pix.width = WIDTH;
fmt.fmt.pix.height = HEIGHT;
fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV; // YUV format
fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;
ioctl(fd, VIDIOC_S_FMT, &fmt);
// Allocate buffers for video streaming
struct v4l2_requestbuffers req;
memset(&req, 0, sizeof(req));
req.count = 1; // Use only one buffer for simplicity
req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
req.memory = V4L2_MEMORY_MMAP;
ioctl(fd, VIDIOC_REQBUFS, &req);
struct buffer *buffers = calloc(1, sizeof(*buffers));
// Memory mapping the buffer
struct v4l2_buffer buf;
memset(&buf, 0, sizeof(buf));
buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
buf.memory = V4L2_MEMORY_MMAP;
ioctl(fd, VIDIOC_QUERYBUF, &buf);
buffers[0].length = buf.length;
buffers[0].start = mmap(NULL,
buf.length,
PROT_READ | PROT_WRITE,
MAP_SHARED,
fd,
buf.m.offset);
// Start capturing frames
ioctl(fd, VIDIOC_STREAMON, &buf.type);
// Initialize SDL for displaying video frames
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("Video Capture",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Texture *texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
WIDTH,
HEIGHT);
while (1) {
// Dequeue a buffer and get a frame from it.
ioctl(fd, VIDIOC_DQBUF,&buf);
// Update texture with new frame data
SDL_UpdateTexture(texture,NULL,buffers[0].start,buffers[0].length/WIDTH);
// Clear the renderer and copy the texture to it.
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer,textur,NULL,NULL);
/* Wait for user input */
while (SDL_PollEvent(NULL)) {
if(event.type ==SDL_QUIT) goto cleanup;
if(event.type ==SDL_MOUSEBUTTONDOWN) {
printf("Taking snapshot...\n");
FILE* file=fopen("snapshot.yuyv","wb");
fwrite(buffers[0].start,sizeof(char),buffers[0].length,file);
fclose(file);
}
}
// Render the updated frame onto the window.
SDL_RenderPresent(renderer);
ioctl(fd,VIOCG_QBUF,&buf);
}
cleanup:
munmap(buffers[0].start,buffers[0].length);
free(buffers);
close(fd);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
return EXIT_SUCCESS;
}
注意事项
- 格式: 本例中使用的是YUYV格式,可以根据需要修改。
- 事件处理: 使用
SDL_PollEvent
等待鼠标事件,当检测到鼠标点击时调用拍照函数,保存当前帧到文件。 - 性能: 此代码片段较为基础,实际应用中可能需要更复杂的错误处理和性能优化(如多线程)。
- 图像保存:这里直接将YUYV数据写入文件,实际使用中你可能想要将其转换为JPEG或PNG格式。
通过以上步骤,你可以构建一个简单的程序来实时显示视频流并支持拍照功能。希望这个示例能对你有所帮助!
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